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Sunday 9 February 2014

A new generation of indie have difficulty

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Indie developers waiting for the sea change in the coming years, as more and more young talent decide to try yourself as a game developer, aiming only for success.

At least so says the creator is one of the best indie games last year - Gone Home, Steve Gaynor, who spoke at the conference DICE last Wednesday. Taking new developers and fresh ideas, he warned everyone that indie may face difficult times than he and his fellow "first wave" of games. Those games that are low cost development through Unity, powerful dissemination services like Steam and hyper-connected social media.

"When the first wave, the only thing they had to worry - it's AAA-titles. They had a vision of games that do not cost $ 60, and the people said that they are steep. But now, what is happening now is different from the first wave, this game followers, who are perceived differently and move differently. Now expectations have increased significantly. "

As an example, he cites Jonathan Blow, creator of Braid, who talked about his new game - The Witness, which was first released on the PS4. Now some indie games start working on schemes that borrow from the world of AAA-publishing, creating daring trailers and conducting media opening event.

New developers want to prove himself among the elite, as competing with AAA, and with known indie developers who have already got the finances and influence. "Now indie is much more active competition with each other."

At the same time, the developer said that, although the indie audience continues to grow, as evidenced by the Steam, in his view, information support from the media is likely to remain the same. As soon as the media focuses on new games of known talent, will not a lot of space for all other games.

At the same time, themselves known indies can help in this matter, discovering new talents.

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